In the wake of a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as mainstream gaming titles in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The ongoing frenzy surrounding card prices ensures near-daily Pokemon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the hype of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a pet. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
With numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu